![]() So we took those out and the rest were the sort of thing wiseguys would do and it's something that fits with the character's motivations, you know, to make money for his family - not the mafia family, he doesn't give a shit about them - he cares about his mother and his sister he's trying to save them and provide for them. That's one of the reasons we looked at the side-missions from outset and questioned which ones didn't belong and which of these would Vito never, ever do. ![]() ![]() So you have to become this character for the story, or it just doesn't work. You're going to behave a certain way and in that world, if you don't behave a certain way you won't last very long, you'll be killed. Jack: Well it's something that really sets us apart - you are a wiseguy in our game, you're not some thug who can do whatever the hell he wants you're not gonna go deliver pizza, you're not gonna go drive taxis, because that's not what wiseguys do. From the outset you're almost forced to live within this game-world in a correct way you have to drive safely or you're immediately going to be accosted by the police and ultimately you're rewarded for playing by these types of rules - how conscious was it in development to realise that? It's something we'll look at down the road a little bit, I'm not sure right now what the plans are though, but I should mention additionally that the PC version supports nVIDIA 3D Vision Surround which is a little bonus for the PC gamers.ĪG: Switch to gameplay, it seems like it will be easy for anyone who perhaps didn't play the first Mafia to draw parallels to the obvious like GTA et al, but Mafia II is a very different game. And we've achieved that, that's what's taken so long, you know, they wrote their own tech and adapted it to the three different platforms and as you've seen today, there's no difference other than the PC version having higher-resolution graphics if you have a card that will support it, and it'll have te enhanced GPU PhysX.ĪG: Sony pushed their 3D angle at E3 pretty heavily this year - do you guys have anything in that regard planned for the PS3 version or anything like that? Right from the very start we said, one of the things we didn't like about the first Mafia was the PC version was so incredible and then the console versions were so lacklustre, we said for this game it's gonna be all three, a simultaneous ship and it's going to be the same experience across all platforms they're all gonna look good, they're all gonna run good. It's no secret the game has been delayed a couple of times and that's been predominantly because of the tech. Jack Scalici: It was definitely challenging. Jack, the game is looking pretty damn good and I've had the privelege of checking the game out on PC and just now am spending some time with the PS3 version, I guess one of the first questions I have is about platform parity obviously the PC version looks a lot better than the console versions but with 2K Czech's PC-focused history, was it difficult for them working across consoles as well? Watch the full video interview above, or download the 720p version right hereĪusGamers: Welcome back to AusGamers you're here with myself, Stephen Farrelly, sitting in warehouse somewhere in San Francisco with Jack Scalici from 2K Games who worked very closely with 2K Czech on Mafia II.
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